Leave these unset to let the first stipulation determine them. Only set them if you want to override what a stipulation does.
While you're waiting for the diagram and stipulation editors, here are the supported features in table form. Elements in grey are rare or experimental.
Fairy pieces |
---|
nightrider (N) |
berolina pawn (BP) |
fers (FE) |
wazir (WE) |
erlking (EK) |
princess (PR) |
empress (EM) |
amazon (AM) |
waran (WA) |
elephant (ET) |
dragon (DR) |
ship (SH) |
Complete stips |
---|
dia [length] |
[aim] 1 |
s[aim] 1 |
r[aim] 1 |
Stip prefixes |
---|
h |
ser- |
phser- |
ahser- |
pahser- |
u |
puser- |
auser- |
pauser- |
ph |
ah |
pah |
Stip closures |
---|
(empty) |
s |
r |
h |
hs |
hr |
hh |
h*h |
h*s |
*s |
(...) |
Aims |
---|
diagram (dia) |
check (+) |
mate (#) |
stalemate (=) |
auto-stalemate (!=) |
double stalemate (==) |
auto-check (!+) |
auto-mate (!#) |
double mate (##) |
capture (x) |
win a piece (%) |
castling (00) |
en passant (ep) |
double check (++) |
triple check (+++) |
... |
eightfold check (8+) |
any move (~) |
The conditions below are only for convenience because they can already be achieved using the conditions above. Clicking on them will activate some checkboxes above. The text representation box accepts those and many obvious names like "NoCapture" that don't deserve their own button.
After you change the problem, the solver will be updated with the new stipulations/conditions when you click on the Start button.
Click on a game (currently exploring, longest attempt, or solution) to view it below, or play any move you want after clicking Start.
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